Refresh rate 144Hz;Response time 1M/s; Power: AC 100~240V Product Dimensions With Stand:24.60 x 21.92 x 15.38 inches,Product Dimensions Without Stand:24.60 x 14.46 x 3.67 inches New Year, New You. This gives a somewhat artificial overly-sharp (but still lacking definition) look in our view but it would come down to personal preferences. As we’ve explored in the ‘Colour Reproduction’ section of the review, the gamut leads to some oversaturation with normal SDR content. Alternatively, static interlace patterns can be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. The ‘Color’ menu and ‘Response Time’ settings are greyed out in HDR mode. So if the game was running at 32Hz, for example, the monitor would run at 64Hz to keep tearing and stuttering in check. Even better, it would use a per-pixel light source (OLED technology, for example). Although we felt these weaknesses were more pronounced when compared to other monitors that use this sort of technology, including the C24FG70. There is a degree of trailing behind this, strongest with the dark background, due to slower than optimal pixel response times. 120Hz offered similar performance to 144Hz in terms of pixel responsiveness, with the object itself appearing between 100Hz and 144Hz in terms of how focused it appeared. If you set the monitor to a lower resolution, such as 1920 x 1080 (Full HD or ‘1080p’), the monitor uses an interpolation process to output an image. The following observations were made. Brand SAMSUNG Manufacturer Samsung Electronics DAV Series … A DeltaE of >3 here is considered significant deviation that most users could notice quite readily by eye. We discuss a photography method called ‘pursuit photography’, which uses a moving rather than static camera to capture snapshots of motion on a monitor in a way that reflects both elements of perceived blur. We tested a range of game titles using this feature, but as usual we feel it is appropriate to focus on just one to save us repeating ourselves unnecessarily. This is less severe that we’ve seen on some models, though, as things don’t look extremely blurry or as if some sort of soft-focus filter has been applied. That means that if the game is running between 48fps and 144fps, the monitor dynamically adjusts its refresh rate to match the frame rate. HDR content is potentially mapped more accurately to the gamut, complete with 10-bit precision. very good picture and response times while gaming. Bottom in this case refers to the photo, on the monitor itself it means the port closest to the front of the screen. Observing trees or hilltops at night with the somewhat brighter sky as a backdrop highlighted these weaknesses. With the ‘connected feel’ being inversely proportional to frame rate and perceived blur levels increasing markedly, even with FreeSync active we found low frame rates an uncomfortable place to be.As frame rate dropped we also observed more obvious and in places quite ‘in your face’ changes to the pixel response behaviour. The screen surface texture isn’t quite as smooth as some VA models, including the ~34” UltraWides – it’s a little bit ‘rougher’ than the 31.5” version of this panel as well. It’s certainly a trend we feel manufacturers will push more into the future, with more widespread support on both the software and hardware side. But it’s still there. And for the most part the 144Hz was beneficial at high frame rates in terms of connected feel (although less so in our case as we’re keyboard rookies on this game) and in terms of reducing perceived blur. The mild flicker may bother some users, but others wouldn’t find it bothersome – it all depends on personal sensitivity to flickering. The following observations were made from a normal viewing position, eyes around 70cm from the screen. This was far from being the worst VA model we’ve seen in any of those respects, even amongst high refresh rate models. The monitor was able to display neon shades with excellent pizazz, whilst keeping pastel shades appearing more muted. Unless otherwise stated, assume factory defaults were used. It’s certainly a trend we feel manufacturers will push more into the future, with more widespread support on both the software and hardware side. But these drops in frame rate are easier to stomach with the technology enabled – far less jarring. Nonetheless, these TestUFO shots only analyse a select range of pixel transitions – we make a much broader assessment below. Simply turn this feature ‘Off’ if it’s enabled and you notice the desktop looking odd – the monitor will whack itself into HDR mode for fullscreen applications that support an HDR signal regardless of what this feature is set to. This is a bit below the specified 3000:1, but still firmly in ‘VA only’ territory as far as LCDs are concerned. The monitor can be run at 24Hz if preferred, reducing judder for such content. Responsiveness in games and moviesOn Battlefield 1, at suitably high frame rates (the higher the better, up to 144fps), it was clear that this was a 144Hz monitor we were using. The final pattern was fairly faint but still distinguishable. Sometimes these preconceived notions are reinforced when they look at images of the screen, where the curve may sometimes appear as quite a prominent feature.We were guilty of having similar thoughts ourselves, before we had ‘on the desk’ experience with curved monitors. Even better, it would use a per-pixel light source (OLED technology, for example).