Making several scouts is the best way to repel this. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). The Britons team bonus is also helpful as it aids in spamming faster the Cavalry Archers. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Hey guys, a few days a week I like to mix it up, because if I just did clash of kings every single day I will lose my touch. Their light cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Regarding the siege similar logic can apply to light cavalry civilizations such as Magyars, Huns and Turks as light cavalry can catch them with ease and destroy them. 21pop Scout Rush . In this article, I will show you a strategy that will give you the skill to finally beat the AI! The aim of this strategy is to reach the imperial age between 20-23 minutes and pump hand cannons and bombard cannons and push the enemies base ASAP. Early economy for the Mongols are also quite good since they can take faster their huntable animals, so luring the boars early and precisely is very important for a Mongol Scout Fl… Civilizations: You (Mongol), Hsi Hsia-Enemy (Chinese), Sung-Enemy (Chinese), Tanguts-Enemy (Chinese), Jin-Enemy (Chinese), Engineers-Enemy (Chinese) Starting Units: 6 Horse Archers, 4 Light Cavalry Starting Resources: 800 Gold, 1200 stone, 1000 wood, 800 food Starting Age: Feudal Age Gaia Units: 1 Transport ship, 6 Bombard Cannons, 6 Villagers, 1 … I just chose random civs and hoped for the best. You should still beware of enemy onagers. The bonus can also help with a scout cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. If a Mongol player choose to perform a fast castle he or she must try to raid enemy towns with light cavalry and cavalry archers as soon as possible and perform a light cavalry or a cavalry archer Castle Age rush, for performing this tactics the player must upgrade their scout cavalry to light cavalry as soon as possible, create some archery ranges for their cavalry archers and research all the required blacksmith and university technologies for improve those units, mixing the light cavalry with the cavalry archers seems also to work greatly. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 scout cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. Huns: No houses are needed. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). This makes the Mongol army very mobile. They also have access to all cavalry units and technologies except for the Paladin. And we teamed up against the enemies at the right time to win the fight. Mayans, Incas and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent cavalry archers (Eagle Warriors deal bonus damage to archers and cavalry at the same time). They also have a faster collection rate for hunting, starting from the dark age. With their unique technology Drills the siege workshop units move 50% faster. https://ageofempires.fandom.com/wiki/Mongols/Strategy?oldid=291968. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. With their unique technology Drills the siege workshop units move 50% faster. Check out the requirements below, jump … The late Castle rusher has a similar goal, but with a much more developed army. By the way, the exclamation mark on each villager means they are idle. Druzhina Strategy Archive - AoE2. These civilizations include, Turks, Spanish, Portuguese and Khmer for example. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them making the Malian Pikemen more threatening to their core units (Hussars cavalry Archers and Mangudai). In the Capture the Relic Game mode as their light cavalry have more LOS they can prevent enemy monks to get the relic and notice them earlier countering them. This makes the Mongol army very mobile. by hit-and-running them. Mongols are best played by experienced players, as they require many kinds of units and well-planned raids to be effective. As a cavalry archer civilization, the Mongols have excellent Cavalry Archers, arguably the best of all civilizations. 7/30/2019 Aoe2 Vikings Strategy; Age Of Empires 2 Huns; what i do is initially i will invest all my villager into gathering wood and start off builing a wall to seperate me and my enemys,. They can still be vulnerable against Onager volleys (see in disadvantages). Mongols navy only lacks Dry Dock so in water maps they are well prepared, but otherwise there is no need to take the waters as they doesn't have any buffs, and is preferable that they must stay dry. Posted on October 18, 2020 by. Last week I was able to go and make a build order video for 16 pop Khmer, but this week I wanted to iron out a classic Mongol build just to add to the list. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. It is especially usefull for the siege ram. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 20% faster. Magyars can outnumber them with their cheaper hussars and Magyar Hussars (which have attack bonus vs Siege). AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest. We dominated pretty well through the early stages of the game to where it was smooth to transition. It holds over 1000 years of war and economy from Dark Age to Imperial Age. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. November marks the first anniversary of Age of Empires II: Definitive Edition, and we’re celebrating its birthday with one of the biggest updates yet!Along with a long list of brand-new features and fixes to expand the tools in your arsenal, we’re throwing a party to celebrate the first of MANY years to come for Age of Empires II: DE! Mongols are also able to perform a Fast castle just in order to have access to their cavalry archers. Their unique unit, the Mangudai, is a cavalry archer with a bonus against siege weapons. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. Mongols have very good scout cavalry, they have extra hit points once they are upgraded to light cavalry and a better line of sight. I don’t know how valid of a strategy this would be but it was fun none the less. foxhound_fox. … Welcome to the AoE2 Strategy Center. This is of course before the game enters into the trash wars. When the mangudai is uppgraded to elite status they have 0 missile delay. The late Castle rusher has a similar goal, but with a much more developed army. The frank player uses paladin + axemen. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. Units used vary and depend on the civilization. They can upgrade them fully but they lack bombard cannons. Hunters work 50% faster Mongols: +50% hunting speed. Follow With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Some civilizations are more powerful than others, especially for beginner players and those who are just starting out in AoE 2 DE. I played enough AOE2 to know how sweet the Mongols were. 23pop Chinese Scout Rush . Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry archers and Mangudais, they get cheaper Camels that can counter their Light cavalry, and cheaper Light cavalry that can counter their siege. The extra line of sight of their scout cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. [Go to top]← Japanese | Mongols | Persians →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Strategy: Britons are an excellent civilization all-game round, however, Britons are best played when played to their strengths and by using power spikes. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Luring Deer and/or laming is also a viable strategy for the more experienced player. 11 years ago. This is one of the most popular strategy used these days in Age of Empires and is based upon the Knight Rush. 19pop Mongol MAA + Trush . The mongol player focuses primarily on the archery range units, only making a minimal number of spearmen, whereas the Hun player produces a true variation of units. The final transition would be Mangudai for Mongols and Saracen Camels. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. Take your favorite fandoms with you and never miss a beat. Mongols have a win-win synergy with the Tatars, since they allow Mongol cavalry archers (including Mangudais) to have extra line of sight, and both civilizations have great capabilities for raiding. They are also great at raiding villagers. It is especially usefull for the siege ram. Team Bonus: Light cavalry have +2 line of sight. I didn't embark on this suicidal mission by choice. The Mongols also have access to powerful siege weapons. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. Cumans can also outnumber them with their fast-creating Hussars and Cavalry Archers after Steppe Husbandry. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. As their light cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudais, thanks to their unique technology Silk Armor, which adds +1 pierce armor to both units. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. This last advantage also applies for their faster-attacking cavalry archers. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Imo small boom+ mass xbows also kills fi, as long as u start producing xbows early enough. Other prominent camel civilizations such as Saracens, Malians and Indians, can also effectively counter the Mongol cavalry. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Tips: Use plenty of keyboard shortcuts to increase your productivity. This page has been accessed 43,520 times. This makes them probably the best units for hit and run tactics. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as it's purpose is to transport foot soldiers to the other side of an enemy wall. Their speed and fast fire rate make them very versatile compared to other unique units. Age of Empires II (AOE2) build orders, video training, live coaching, and more! “Pop 7 | 4 to wood” means at Pop 7, the next 4 vills (pop 8 to 11) go to wood. The Mongols also have access to powerful siege weapons. The Mongols also have access to powerful siege weapons. This is probably one of the best if not the best Arena Strategies and is a strategy everyone should learn. This page was last edited on 11 August 2014, at 02:21. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. 18 - 2 = 16 damage to the camel, = 9 hits to kill the camel. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 10 Elite Kipchaks, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. At the start of every game, you usually get 3 villagers and a scout Except (Mayans 4 villagers, Chinese 6 villagers)In this example, I am playing as Mongols. I was playing Mongols against hardest Persians and Huns in what turned out to be a Fortress map. The Mongol scout cavalry line of sight bonus helps everyone except for the American civilizations in the early game. It holds over 1000 years of war and economy from Dark Age to Imperial Age. It … I'd like to share an anecdote. I just chose random civs and hoped for the best. The mongol player uses mainly a combination of seige onagers and mangudai. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. This strategy is extremely effective against booming opponents, and can certainly slow them down long enough for… This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. A … When I monk rush I generally up to feudal with around 25-26 pop, then make two more villagers whilst making a market and blacksmith. This strategy only really works with turks and byzantines. Pros & Cons expand_more. A common strategy in Black Forest online, especially as Aztecs, is a monk rush, where monks and mangonels (or less commonly, rams) are used to invade. A project by Siege Engineers.Contribute on GitHub. But if you pull trough a drush or feudal age strategy you'll hurt mongol player bad, since he'll lose the advantage he gets from his hunting bonus. One of the most common tactics used by Mongol players in early game is the Scout cavalry Feudal rush. That said, Mongol strategy and archers on horseback are definitely the best. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the ver… Light Cavalry have 30% more HP It holds over 1000 years of war and economy from Dark Age to Imperial Age Age Of Empires 2 Mongols Strategy. Mangudais are a bit more expensive than normal cavalry archers, but also perform a lot better than cavalry archers as they have more hit points, attack, firing rate, movement speed and an attack bonus against siege units., Mangudais become in handy very well when the opponent is trying to attack with siege weapons. Age of Empires 2 is a real-time based strategy game. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. In this article, I will show you a strategy that will give you the skill to finally beat the AI! 23pop Landing into Archers on Water Maps . Age of Empires 2 is a real-time based strategy game. Making several scouts is the best way to repel this. Turks have free chemistry and therefore the second they hit imperial age, they can make gunpowder units. Since they don't get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition sShips, they have a disadvantage to civilizations that get access to it like Turks, Portuguese and Spanish, especially if the game starts in the Imperial Age onwards. (for more tips, check out our AOE 2 … these include Turks, Italians, Malians and Saracens. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Dont let the turk gather relics as much as possible, and when you have enemy on defence for a while, ease off to go imp and arbs which owns pretty much everything turk makes. I would imagine the heaviest counter … 20pop Japanese Scout Rush . If that fails you’ll still reach Imperial Age faster than most and your mighty Frank paladins can carry you to … This page is a stub. It helps a lot in finding idle villagers)Next step would be building a house using that … I didn't embark on this suicidal mission by choice. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Age of Empires II, a real-time strategy (RTS) game first released two decades ago, is enjoying a revival thanks to a Definitive Edition remaster. Mongols: +50% hunting speed. Drush Fast castle in to crossbows build order tutorial Hi all, Another tutorial video to help you improve. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Mongols are at their strongest moment in the Castle Age. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry isn't as strong as it could be, although their ability to create Camels offset this weakness. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the Atlatl technology), Lithuanians (faster Skirmishers with +1 pierce armor out of the Tower Shields technology) and the Britons (whose Skirmishers are created faster and get +1 range out of the Yeomen technology). It basically involves sending a small fleet of knights to your enemy's base before 20 minutes, and attacking his villagers. The Huns also complement the Mongol army with their heavy cavalry and cheaper cavalry archers. Age of Empires Series Wiki is a FANDOM Games Community. One of the main weakness of the Mongols is their mediocre defense. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. Help us expand it, and you get a cookie. Mongols also have access to all siege weapons except bombard cannons and can fully upgrade their champions, when Mongols reach the Imperial Age they must start to combine their cavalry archers, Mangudais and hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. Build orders are the foundation of AOE2 strategy and economy management. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. counter mongols aoe2. 22pop Migration Grush . Age of Empires 2 is a real-time based strategy game. A common strategy in Black Forest online, especially as Aztecs, is a monk rush, where monks and mangonels (or less commonly, rams) are used to invade. Here’s a video I made of me using this strategy against the computer on hardest. One of the most popular strategies in the game that’s absolutely dominated by the Franks is the early Scout Rush, thanks to their mounted scout units being 20% more resistant in general. Once the player builds up a castle he or she should start to switch to the Mangudai as their preferred cavalry archer. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. (for more tips, check out our AOE 2 tips) Version: Age of Empires II DE Hotfix 45185. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. With their unique technology Drills the siege workshop units move 50% faster. Cavalry Archers and Mangudai fire 20% faster Instead of relating the story of fixing crashes, freezes, black screen and significantly improving performance for Age of Empires 2 DE in a long boring text…I will attempt to relate my experience/solutions in small little sections to save time and avoid boredom.Without further redo… Two months ago, I was one of the last users to receive a beta key for AoE2 DE. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. Civilization Bonuses: Heavy camel does 24 damage per strike, into 192 HP = 8 strikes. Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with … I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. The build follows the classic tenants of any Mongol fast feudal - Lure your boar + deer early to get your faster uptime. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. I'd like to share an anecdote. (No difference from other paladins, unless a slope is involved or the camel is missing blast furnace.) If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. This makes the Mongol army very mobile. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. Ultimately the monk rush should end up with 15-30 monks, 10-20 crossbows, 3+ rams and at least one mangonel. 24pop Italian Grush . Just goes to show how weak the AI is to early aggression. Age of Empires II: The Age of Kings | Table of Contents | Walkthrough. Like most build orders, this does not include many small details, so if you’re a … As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns, even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing light cavalry. Created military units are not counted in Pop.